My artistic career began when I discovered the world of animation.
Yes, I always wanted to be in the arts but did not know which direction to steer my ambitions. My work in the music industry, as an active professional drummer for several years, helped to pave the way for other creative ventures giving me a sense of permission to forge ahead in areas I previously knew nothing about.
I could always draw but I didn't realize that I could also sculpt until given the opportunity on The New Adventures of Gumby, 1987-88. It was there that I learned everything I needed to know about stop motion work, from the ground up.
Today I teach those same lessons to my students, often as an introduction to the broader world of animation as viewed through the lens of stop motion
Resume:
Norm DeCarlo
(415) 420-7319
06/2015 - Present California College of the Arts 1111 8th Street, San Francisco, CA
Stop motion animation techniques and principles, Sculpture for animation. Set Design and
Fabrication for Stop Motion Animation.
09/2011 – Present Academy of Art University 180 New Montgomery St. San Francisco, CA Graduate and undergraduate level stop motion animation techniques and principals,
macquette sculpture for animation, mixed media for animation, pre-production principles and techniques, set design and fabrication for stop motion animation, professional standards practices for visual development and kinetics and mechanics (automata design and fabrication)
09/2017 - 12/2017 San Francisco State University 1600 Holloway Ave, San Francisco, CA
Stop motion animation techniques and principles..
04/2002 – Present DeCarlo Studio San Francisco, CA
Creative Director
Co-operated a complete film and video production service specializing in stop motion
animation solutions to visual problems.
02/03 - 07/2003 Nigel Productions San Francisco, CA
Gang Boss/Sculptor
Created character sculpts for the Disney animated feature film “The Wild” as a member of
the character development team.
06/01 - 09/2002 EON Productions Alameda, CA
Sculptor/Prop Maker, Gang Boss
Lead a crew that created the large cave sequence and other large scale set and creature
sculpts used in the live action and/or high speed filming of Matrix Revolutions and Matrix
Reloaded.
06/96 - 04/1998 PIXAR Animation Studio Emeryville, CA
Sculptor
Created character maquettes and environmental studies for 'Toy Story', ‘A Bug’s Life’ and
‘Toy Story 2’ in addition to attending and graduating from PIXAR’s own animation university. Created many sculptures for PIXAR’s Monsters Inc. and Academy Award winning short
film “For the Birds”.
02/92 - 10/1995 Danger Productions Brisbane, CA
Art Director
Art director/Production Designer for the series ‘Bump In the Night’ which aired for two
seasons on ABC. Also art directed a two hour Christmas Special.
06/91 - 11/1993 Skellington Productions San Francisco, CA
Sculptor
Established, equipped and supervised the sculpture department for the Disney feature
animated film ‘The Nightmare Before Christmas’.
06/87 - 1/1988 PrimaVision Productions Sausalito, CA
Art Generalist
Included all aspects of production and pre-production for a stop motion animated project of
any type.
Previous experience includes work as an Art Director for Grey Advertising,
San Francisco, CA.
Education:
Minneapolis College of Art and Design 1974
PIXAR University Animation Class 1997
My IMDB.COM listing: